When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. MasteryĪt level 3, choose between the Spell Master and Weapon Master subclasses. You can't benefit from the same fighting style more than once. \textbf \\Īt level 2, choose between the Two-Weapon Fighting, Archery, Defense, Great Weapon Fighting, Dueling, or Mariner fighting styles. If you do not have enough mana, you cannot cast the spell. When you cast a Rider spell, you spend mana according to the table below. You know 4 Rider spells from the Rider spell list and learn 1 more whenever you gain a level in this class. Intelligence is your spellcasting modifier for Rider spells. Whenever you cast a spell, you can spend 1 additional mana to cast it as if you were in your dragon's location. You regain all expended mana on a long rest. Instead, you have a maximum amount of mana equal to your Rider level. Unlike other spellcasters, your magic comes from the power your dragon bestowed on you when you met it thus, you have no spell slots. If you do this, you end your long rest with 0 mana points. You can spend a long rest to bring it back to life. If your dragon is killed, you suffer one level of exhaustion from the stress of having your telepathic bond severed. As an action, you can see through your dragon's eyes. You and this dragon can read and speak Draconic, and you can communicate with each other at a distance of a number of miles equal to your level. You always know the location of your dragon as long as it is in the same plane as you. When you take you first level in this class, you gain a pseudodragon companion with a permanent telepathic bond to you.
0 Comments
Leave a Reply. |